
Show notes
*Time-Sensitive* Our final WXR cruise is almost sold out, grab your spot before June 4th, 2026 here ! This week, we are talking about the order in which we present information to the reader as contrasted with the order in which events actually progressed in the universe of this story and why those things might be completely different. We are joined by Margaret Dunlap as we explore nonlinear timelines with examples from novels, television, film, anime, and interactive fiction. We discuss how non-chronological storytelling can build tension, reveal character, and control the flow of information. The conversation highlights how writers can use flashbacks, parallel timelines, and carefully placed revelations to reshape a reader’s understanding of events. Our hosts also talk about the emotional power of structure, noting that nonlinear storytelling can shift a story from “what happens next?” to “how did we get here?” or “what does this mean now?” Margaret and our hosts share practical strategies for keeping timelines organized, including notes, spreadsheets, and tracking information arcs. Homework : Find a story—a TV episode, movie, or book—that experiments with nonlinear storytelling. After experiencing it once, revisit it and map where information shifts: what characters know, what the audience knows, and how those changes affect your understanding of what comes next. Credits: Your hosts for this episode were Mary Robinette Kowal, Howard Tayler, Erin Roberts, and DongWon Song. Our guest was Margaret Dunlap. It was produced by Emma Reynolds, recorded by Marshall Carr, Jr., and mastered by Alex Jackson. Join Our Writing Community! Writing Retreats Newsletter Patreon Instagram Threads Bluesky TikTok YouTube Facebook Our Sponsors: * Check out HomeServe and use my code homeserve.com/excuses for a great deal: https://www.homeserve.com * Check out Talkiatry and use my code Talkiatry.com/WX for a great deal: https://www.talkiatry.com Support this podcast at — https://redcircle.com/writing-excuses2130/donations Advertising Inquiries: https://redcircle.com/brands Privacy & Opt-Out: https://redcircle.com/privacy
Highlighted moments
“one reason is the order in which things happen is often very boring.”
“you can tell anyone anything so long as it's relevant to what's happening in the moment.”
“It changes it from the question of what if to, okay, what do we do in the face of inevitability?”
“what is the thing that is connecting one thing to the next if it's not time? And sometimes it's character development. Sometimes it's emotion. Sometimes it's theme.”
Transcript
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0:32patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com slash writing excuses. Season 21, episode 22.
0:47This is Writing Excuses. The order of the telling. Tools, not rules. For writers, by writers. I'm Mary Robinette. I'm Dong Wan. I'm Erin. And I'm Howard. And we are joined again by special guest and occasional house guest of mine, Margaret Dunlap. Hello! You had me back! Ha ha! Yay! Well, this week we are talking about the order in which we present information to the reader as contrasted with the order in which events chronologically actually progressed in the
1:27universe of this story and why those things might be completely different. One of my favorite examples of this is the standard police procedural where the order of the telling is we discover a body we start investigating and we slowly begin revealing what happened, but in so doing, we begin telling the story chronologically of what led up to that body appearing at the beginning of the telling
2:06of the story. But there are plenty of other ways in which this might happen and plenty of other reasons to do it. So in addition to things like that, I really started thinking about this when we were talking about this episode as thinking about like non-linear storytelling because I read V.E. Schwab and she uses this non-linear structure all the time where we're jumping back and forth in a timeline which will happen sometimes in the structure that you're talking about where we'll get a flashback.
2:37Sometimes it's the book that starts with something and then it jumps and it's like 22 hours earlier. The record scratch. How did we get here? Yeah. Yeah. A classic TV and film device. Exactly. So sometimes it's those, sometimes it's just, there's a piece of backstory as in the example that Howard was giving us that we don't get until later. Like when I talk about the mice quotient, I say it's not about the timeline, the order in which things happen, it's the order in which we present it to the reader. So I too am interested in why we do this, why we do these non-linear things.
3:14I think it's about using time to play, to create tension for the reader. Does that seem like how it's working for other people? I mean, I think there's a bunch of reasons. I think that's a big one. I mean, one reason is the order in which things happen is often very boring. Yeah. Right. A to B to C. Like if you think about your daily life, you went to work, stuff happened at work, you had lunch, you did more work, right? Like that's not an interesting way to tell that. What's a more interesting way to tell it is this awful thing happened with Frank and then, you know, but that was also due to the thing that my boss did that morning. You know what I mean?
3:48And then like you tell it that you give the information in the order in which you need it to set stakes, to establish tension, and then fill in information when it's necessary. Right. I talk about this a lot when I talk about world building and info dumping, about the idea that you can tell anyone anything so long as it's relevant to what's happening in the moment. Right. And so I think people get very rigid about timeline and what the character knows and when they know it. And this is one of the real limitations of having a specific POV that you're locked into
4:19that often locks you into a linear timeline and without the ability to jump to future knowledge, past knowledge, things like that. So when you start layering in more timelines, it gives you so much more opportunity to build drama, to build tension, and then also just to give the reader exposition in chunks that feel relevant to the story rather than the modeling the reality of the situation. One way I think about this a lot is actually in when I write interactive fiction, which is a lot of
4:53which is often nonlinear. And there is a concept of interactive fiction, which is storylets. And it's basically taking a story and kind of breaking it down into individual chunks that I've often seen describe as like a hand, like a card in a hand of cards. And so what the program does behind the scenes is it looks to see if you've met the conditions to get a specific card and it will then offer you maybe like one of three cards. So like if you fought with your boss and you saved the
5:23cat and you, you know, went to the grocery store, this card is relevant. This one is relevant anytime you went to the grocery store, no matter what else happened. And it offers things to you. That is something that you can't really replicate in prose. But what I like about it is it actually does make you think about what are the conditions for having this piece of information in front of the reader. And those conditions may not be just that we are later in the day, but that this other relevant thing has happened that makes this piece of content the best one for you to experience at this moment.
5:56Yeah. I was sort of, when I was thinking about this topic and I think like Mary Robinette, the first place my mind goes is on the sort of, like I was saying on the TV side of things, you know, the, the action show where like, you know, the, the start might be a little slow. So what do we do? We start in the middle and then go back to the start. And now we have introduced this sort of suspense of, I think the Alias pilot does this fantastically where you start out with Sidney Bristow being drowned by who knows who, who knows where, who knows why. And then we go back and
6:32she's like at UCLA taking classes. And we're like, this, this is interesting. I would like to know more about this. You know, when we were talking about the act one setup, it's a way to keep it from being slow is by saying, no, no, there's stuff coming up. And so it increases tension and stakes, but, you know, trying to reflect on other ways that we can use nonlinear storytelling. I was thinking about a movie that came out in, uh, I believe this was 2024. We live in time, which is, uh, Andrew Garfield and Florence Pugh, uh, playing a couple. And it is, if it were told in
7:10order, this is a very melodramatic story. It is, it is a bug standard in some ways, romance of like boy, me, girl, they have a very weird meet cute, but they meet, they get together, you know, she had, and I'm going, I'm spoiling something that comes out in the first minutes of the film is that she has cancer and they're trying to have a baby and will they have a baby? And so like, if this were told in order, our two questions hanging over the entire film are, is she going to get pregnant? And is the cancer going to come back?
7:42Like, but because they tell it and there's, there's no chyrons telling you where we are in the story. You're just going from moment to moment to moment throughout it. A minute into the movie, you know that she has a baby and that the cancer comes back. Yeah. And in a weird way, like it deflates that tension, but because of that, it allowed me as an audience member to just sort of relax. It's like, okay, I don't have to worry about whether or not the cancer is going to come back. I don't have to worry whether she's going to have a baby. I know
8:12that happens. And so now I can just sort of watch the moments happening and that deliberate deflation of the kind of classical dramatic suspense is only possible because they are telling it in this sort of out of time order. It changes it from the question of what if to, okay, what do we do in the face of inevitability? It's the how. Yeah. Which sort of leads me to think about one of my other favorite structures when it comes to playing with time, which is the use of parallelism, right? So a book I worked on,
8:45which is Sarah Gailey's Just Like Home, has two timelines in it. One is the character as an adult as she goes home to care for her aliening mother. And the other is the timeline of her as a child and her relationship to her father, who in the present timeline we know has gone to prison for doing terrible things, right? And so the parallelism of both of those plot lines developing about her relationship with these two parental figures is part of the engine that drives that book, right? Or there was a movie from several years ago that, you know, you're talking about, We Lived in Time, sort of reminded me of called After Son, which is about
9:19a woman going back as an adult to a resort that she went to with her father as a child and trying to understand her relation with her dad. And you get these sort of parallel timeline structures of her as an adult and her as a child. As we understand more about who she is in both timelines reveals more information that contextually cross-pollinates in really exciting ways. What I like about that is that it's in both examples, this nonlinear thing causes you to recontextualize scenes that would otherwise feel fairly ordinary because you bring dramatic weight
9:54from the other timeline into it. There's a classic application of the repeated flashback structure where the current story that we are telling, we will flash back to a prior experience that was formative or similar, and we are running that story and the current story forward at the same time in order to mirror it, not just
10:26in order to provide context, although it certainly does that, but also to mirror and to echo voice, tone, emotional content. You know, the emotion of the flashback event is ramping up to its own climax as we are ramping up the main story. And the flashback may have had a tragic ending, which set up the beginning of the current story, which may have a triumphant ending, which provides a wonderful contrast. And at the end of the story, you sit back and you look at it and say, oh, well, that was a
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15:54states. We Govi is the registered trademark of Novo Nordisk AS. To get started and learn more, including important safety information, We Govi clinical study information, and restrictions, visit ForHERS.com. I sold my car in Carvana last night. Well, that's cool. No, you don't understand. It went perfectly. Real offer, down to the penny. They're picking it up tomorrow. Nothing went wrong. So, what's the problem? That is the problem. Nothing in my life goes to smoothie. I'm waiting for the catch. Maybe there's no catch. That's exactly what a catch would want me to think.
16:26Wow, you need to relax. I need to knock on wood. Do we have wood? Is this table wood? I think it's laminate. Okay, yeah, that's good. That's close enough. Car selling without a catch. Sell your car today on Carvana. Pick up fees may apply. Okay. In Requiem for a Nun, William Faulkner famously wrote, the past is not dead. It isn't even past. I love that line because what it says to us, and it's the theme kind of the whole work there, what it says to us is that everything that's
17:01happened to us is kind of still happening because it's in our memory. It colors who we are. It shapes what we do. It's formative. It's contextualizing. And it exists when we talk about nonlinear storytelling. For the writer, it exists as a tool for shaping the story, giving context later on. Yeah. I think what's really interesting about that is I know for me, when I think about timeline
17:33and linearity, it's very, the default, my default mindset is this is something that relates to plot, right? It is the order that events happen, events happening, it relates to plot. But what I think you're really underlining is that the order of telling is also a mechanism of characterization. And it allows you to show contrast between who were people in the past or before they knew something or after they knew something, because we are all shaped by those experiences and fictional characters included. This goes to one of my favorite examples of a way in which you can play with time on a micro level,
18:07right? A lot of what we're talking about are macro structures. But in shonen anime, for example, you will have a fight scene that takes like six episodes to resolve, like 10 seconds of action that takes six episodes. And one thing that you'll, the one thing that's extending that is the sort of micro flashbacks or playing with the length of time, as these characters have monologues or conversations or moments that reveal deep things about character, right? Shonen anime is all about the melodrama of the action of violent conflict as illustrating character growth and development,
18:41right? Like the recent anime Free Ren is incredible at this. It's not really shonen, but still does this very, very well. And it's a way to play with time to sort of do the thing that Howard, you're talking about in terms of past is not even past and sort of what you're talking about in terms of using it for character. Yeah, I think one of the things to think about when you are doing something nonlinear is what is your connection? Like what is the thing that is connecting one thing to the next if it's not time? And sometimes it's character development. Sometimes it's emotion. Sometimes it's theme. But it is something to think about because I think where nonlinearity can get a little
19:14like tricky and something I think about a lot in interactive fiction is smoothing through transition points. Yeah. Because we have a lot of language to go linearly from one point to the next. So you can say like three hours later, you know what I mean? There's like a thing that exists that we know about. But if it's like three emotional revelations later, it doesn't feel like it has exactly the same ring to it. So like how do we move through? And part of that is knowing what is the connective tissue from one scene to the next? If it isn't time and it's character development, how do you end your scene in a
19:48way that there is something that the character is about to learn or is about to know about themselves or the world that you can then pick up in the next scene so that even though it happened 16 years before, it feels like you're actually still on some sort of through line. Linear time is not always the most interesting way to get from point A to B, right? Yeah. With those transitions, one of the cheap tricks you can do is to have a visual link. Yeah. Even in prose, you know, if someone picks up a coffee cup in one scene, then in the next scene, someone is setting down a coffee cup, even though
20:24they are separated by a giant span of time. In film and TV, that's called a match cut. Yeah. And I think another kind of very prose-y way to explore that is, you know, if you're thinking about a writer like Virginia Woolf in that very stream of consciousness style, and, you know, Orlando, centuries pass in a paragraph, but you always do have, you have that action that carries us through, you have the theme that carries us through. And I was thinking that this actually sort of dovetails with what we were talking several weeks ago about the perils of Act II in a three-act structure
20:59of non-linearity can be a way to sort of force yourself and your reader to be thinking in those process sorts of terms. Like, if the outcome is known, or the outcome has maybe already happened, it forces us back into that space of process. I now have the rubber meeting the road question. What are some technical tools that you use in order to keep things straight in your own head
21:33when you are running the telling in a different order than the world building, the actual events? What do you use? How do you do it? One thing I want to flag is people will love to put at the start of each individual chapter the date or the time or something like that. That doesn't work. People don't read those and people don't remember those. I mean, there's some percentage of readers who do, but a lot of readers, enough readers will be very confused because you're relying on just that to communicate
22:04the order in which things happen. And boy, howdy, me personally, never works. I can tell you that the number of times that I've had people say, when does this story take place? And at the top, it says 1952. Yeah. Like, yeah. Yeah. No, it's like the slug lines, even as a screenwriter submitting this to other people who read screenplays, nobody's reading the slug lines. Like they're useful when you want to go back and clarify. But for me, the thing that I try to do is grounding the reader with some sort of sensory detail that is thematically linked to the story,
22:38but also tells you something about the time and place, preferably something that the character is interacting with. So if I want to indicate that one story was in springtime, then I'm going to be having them cutting tulips. And if I want to indicate that another story in another part of the story is in winter, they're putting a scarf on. For my own head, I'm, you know, it's like keeping track for the reader. And then also just for me as a writer and as tempted as I am, it's like, I'm a screenwriter. My solution to all things is
23:09index cards, which is sometimes true. But actually, if I'm just working on something for myself, I tend to leave myself a lot of like notes and, you know, whatever program you're in, there's some ability to leave yourself that sort of marginal note. And so I'll go through, it's like, hey, remember to set this up in the earlier scene, or, you know, it's like, this shouldn't get mentioned in the next scene, because to them, it hasn't happened yet. And so I always leave those flags for myself. If I can see the pitfall of, I might be messing up my
23:42continuity, I will try to just leave those flags and then do a read through later of making sure that my plants are where I want them to be so that I can pay them off. It's an extremely relevant question, because as we are recording episodes, we're often recording them out of order. And we need to remember not to refer to episodes that we've previously recorded, but that you haven't heard yet. I don't know what you're talking about. I love risotto.
24:10Love it. I will say one way that I do this that is totally unhelpful to anyone who's not me, but will share anyway, is that I actually sometimes, in terms of figuring out what order I want them, if I'm like, I want this to be nonlinear, but I'm actually not 100% sure which nonlinear order I want to go by. What is my connecting thread? Do I want to follow a character, a timeline, the violin that's in every scene, and like the, which we haven't talked about, like the nonlinear where there's not much connection from one to the next. The connection is all thematic, and like the
24:43characters change completely. I will put it in Twine, which is a program people use for interactive fiction. And I'll basically create index cards in there that give a summary of like what the scene is. And then I will connect them with each other and play it like a game and be like, okay, if I go from scene one to scene five, here is the order of things people will get. One, five, three, two. That works that way. Okay. No. Look, what happened if I went one, two, four, eight? Okay. That's going to be this different story. Which of those is the story that actually I want to tell? Because with enough
25:14craft, theoretically, I can make any of them work. But it's like, what am I trying to have the reader walk away with? Which is something I always think about when I'm telling a story. What is the end thing that I want them to like take away? I will say that there is one edge case where it can be useful or interesting to deliberately confuse your reader for them to not know when things are happening. One is that can be misdirection of they think something happens in the present timeline, you later realize it was happening before. And the other is maybe just an aesthetic one, right? You mentioned Virginia Woolf. A lot of times in her books, it's very unclear when something
25:48is happening. Is this a memory or is this happening now? Or is this something that's going to happen? I don't think it's ever going to happen. Anyways, whatever. It's often very interesting. And there's, she does clearly signal to the reader, don't worry about this. It doesn't matter when this happened. What matters is the character feels this and the emotional quotient of it. And you can use that as a writer in specific circumstances. Obviously don't overuse it because confusing your reader on purpose is often a very unpleasant experience. I'm going to flag one other version of the
26:18non-linear timeline, which is the non-linear timeline between works. So when you're doing prequels, when you're doing interstitial materials, where you, the writer, are writing it non-linearly, but you know that someone at some point is going to stack them up linearly. Aeon timeline is a really useful thing for tracking exactly when something happened. The lady astronaut books wrote those non-linearly. So if you read them in the sequence that they came out, you start like at the end of
26:52the story and then you go back. It's like, it is all over the place. And so I use Aeon timeline now, but I did not originally, which is why if you actually try to stack them, the times don't line up. And fortunately, most people don't actually notice. The other thing that I'm going to say is going back to something that Aaron talks about, which is the idea of the information arc, that tracking the information that you need when you're, when you're moving things around is really extremely helpful
27:26thinking about when does my reader need to know this information? And sometimes when you are moving things around, you'll think, oh, I can't move it because they need this information that they haven't gotten. But you can also look at it and go, okay, well, what happens if they don't have that information yet? And that can be kind of a fun thing to play with. I have a, just talking about the tools and multiple works, I have a spreadsheet of the chronology of the Schlock Mercenary Universe, which I created in order to create the 70 Maxims annotated book,
28:01because there's this in-universe artifact that got passed around to people. And as the people, as it was passed around to people chronologically, they made notes in the Maxims that pertained to their life. So as you're flipping through, you will have a page that's got four notes on it. And those notes may have been written 50 years apart. And I had a spreadsheet to keep track of that. And once I built the spreadsheet, first, I looked at it and realized, oh my goodness, there's a story here
28:33that I need to tell because these two people were on different sides of the same war. Wow, that's interesting. And the second thing was, I need to expand this spreadsheet to cover the entire chronology of my story because I appear to have lost track of some things. I need to stop doing that. Yeah. Were you, I'm curious, as you were doing that, were you also tracking, because some of the characters who are annotating are characters in the Schlock Mercenary stories, were you also tracking like when in the timeline of the other comics, they would have been in possession of this book,
29:06making that note? Yes. Yes, I was. And it was, yeah. Choices were made. Choices were made. It was a lot of fun. It was a lot of fun doing that. But the big value of it for me, beside the fact that I sold a lot of those books, the big value for me was that I learned how important it is to track chronology, even if you think it's going to be linear. Yeah. Just tracking it. And a spreadsheet is a great tool to start with.
29:39So we've been talking a lot about this nonlinear things. And there's this one other piece that I want to talk about because it's the experience of writing something nonlinearly. When you know that you want to write something nonlinearly, one of the hard things is the transition from one scene to the next. And that's hard anytime. But I want to give you permission, if you're doing something nonlinear, that when you've accomplished everything in that scene, that you can just stop writing the scene
30:10and not worry about the transition until the entire thing is done and then come back and do the transitions. Because those transitions exist to move you from one scene to another, regardless of whether you're doing something in a linear timeline or not. And so it can be very, very hard to figure out, well, how do I get out of the scene when you don't actually know what scene is going to follow it? So you do have permission to just stop writing it and do the transitions later. And then one thing I wanted to say as we head towards the end of this particular timeline of this episode is, if this is all sounding very newfangled and complicated to a very contemporary
30:45technique, I just want to point out that nonlinear writing has been in fiction since the origins of the novel. The first novels were using epistolary as a frame or throughout the book. And epistolary is one of the classic forms of nonlinear storytelling because they were presenting them as found journals or found letters or all of these different framing techniques. So when we think of the novel from the very start, it was always nonlinear. And actually, strict linearity is a very modern construction. And so
31:18when you think about playing with time and playing with perspective, I encourage you to think broadly and explore and have fun with it. I think that brings us to homework, Margaret. Well, if we're taking things in a linear order, I believe that does come next. So for your homework this week, what I'd like to encourage you to do is find a story, a TV episode, a movie, some contained story that is using, experimenting with some form of nonlinear storytelling. And enjoy it, go through it,
31:51and then go back through and track the gaps. Where are character knowledge things changing? And where are we seeing characterization because of where knowledge bases have changed? And where is audience information changing? And how does that affect where and how we are reading or experiencing what's happening next? Give yourself a little kind of reverse outline, unpack it there. I love that. Great. So it's time now to pause for our book of the week, since we're in the middle of the episode.
32:22And that book is The World Wasn't Ready For You by Justin C. Keyes. He's got this great story with the same title, which is a nonlinear story, and it totally recontextualizes. And I want you to be thinking about it as you're listening to this entire episode. This is, has been, will have been writing excuses. You're out of excuses. Now go write.
32:46Writing excuses has been brought to you by our listeners, patrons, and friends. For this episode, your hosts were Mary Robinette Kowal, Dong Wan Song, Aaron Roberts, and Howard Taylor. This episode was engineered by Marshall Carr Jr., mastered by Alex Jackson, and produced by Emma Reynolds. For more information, visit writingexcuses.com. Apollo.io and
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